#!/usr/bin/python3
# -*- coding: utf-8 -*-

"""
ZetCode PyQt5 tutorial

This is a Tetris game clone.
p
Author: Jan Bodnar
Website: zetcode.com
Last edited: August 2017

PK:
found original on http://zetcode.com/gui/pyqt5/tetris/
"""

from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication, QMessageBox, QInputDialog      # QMessageBox https://techwithtim.net/tutorials/pyqt5-tutorial/messageboxes/ QInputDialog https://pythonspot.com/pyqt5-input-dialog/
from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
from PyQt5.QtGui import QPainter, QColor, QIcon                     # QIcon - https://riptutorial.com/pyqt5/example/28421/adding-an-application-icon
import sys, random


class Mathris(QMainWindow):

    def __init__(self):
        super().__init__()
        self.initUI()

    def initUI(self):
        '''initiates application UI'''
        self.tboard = Board(self)
        self.setCentralWidget(self.tboard)
        self.statusbar = self.statusBar()
        self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
        self.tboard.start()
        self.resize(270, 760)                                                   # Größe des Fensters, original(180, 380), optimiert (270, 760)
        self.center()
        self.setWindowTitle('Mathris')                                          # Name des Fensters
        self.setWindowIcon(QIcon('pk.ico'))                                   # https://riptutorial.com/pyqt5/example/28421/adding-an-application-icon
        self.show()

    def center(self):
        '''centers the window on the screen'''
        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width() - size.width()) / 2,
                  (screen.height() - size.height()) / 2)



class Board(QFrame):
    msg2Statusbar = pyqtSignal(str)
    BoardWidth = 10                                                           # Felder 10 x 22
    BoardHeight = 29                                                          # optimiert: 10 x 29
    Speed = 250                                                                # Eigentlich Milisekunden (300)

    def __init__(self, parent):
        super().__init__(parent)
        self.initBoard()

    def initBoard(self):
        '''initiates board'''
        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []
        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()

    def shapeAt(self, x, y):
        '''determines shape at the board position'''
        return self.board[(y * Board.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):
        '''sets a shape at the board'''
        self.board[(y * Board.BoardWidth) + x] = shape

    def squareWidth(self):
        '''returns the width of one square'''
        return self.contentsRect().width() // Board.BoardWidth

    def squareHeight(self):
        '''returns the height of one square'''
        return self.contentsRect().height() // Board.BoardHeight

    def start(self):
        '''starts game'''
        if self.isPaused:
            return
        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()
        self.msg2Statusbar.emit(str(self.numLinesRemoved) + " Pause: Taste P")
        self.newPiece()
        self.timer.start(Board.Speed, self)

    def pause(self):
        '''pauses game'''
        if not self.isStarted:
            return
        self.isPaused = not self.isPaused
        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("Mach gerade Pause...")                                           # Pause - Anzeige
        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved) + " schon mal eine Pause gemacht")
        self.update()

    def paintEvent(self, event):
        '''paints all shapes of the game'''
        painter = QPainter(self)
        rect = self.contentsRect()
        boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight - i - 1)
                if shape != Tetrominoe.NoShape:
                    self.drawSquare(painter,
                                    rect.left() + j * self.squareWidth(),
                                    boardTop + i * self.squareHeight(), shape)
        if self.curPiece.shape() != Tetrominoe.NoShape:
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                                self.curPiece.shape())

    def keyPressEvent(self, event):
        '''processes key press events'''
        if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
            super(Board, self).keyPressEvent(event)
            return
        key = event.key()
        if key == Qt.Key_P:                                         # Pause
            self.pause()
            return
        if self.isPaused:
            return
        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)
        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)
        elif key == Qt.Key_Down:
            self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
        elif key == Qt.Key_Up:
            self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
        elif key == Qt.Key_Space:
            self.dropDown()
        elif key == Qt.Key_D:
            self.oneLineDown()
        else:
            super(Board, self).keyPressEvent(event)

    def timerEvent(self, event):
        '''handles timer event'''
        if event.timerId() == self.timer.timerId():
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
        else:
            super(Board, self).timerEvent(event)

    def clearBoard(self):
        '''clears shapes from the board'''
        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)

    def dropDown(self):
        '''drops down a shape'''
        newY = self.curY
        while newY > 0:
            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break
            newY -= 1
        self.pieceDropped()

    def oneLineDown(self):
        '''goes one line down with a shape'''
        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()

    def pieceDropped(self):
        '''after dropping shape, remove full lines and create new shape'''
        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())
        self.removeFullLines()
        if not self.isWaitingAfterLine:
            self.newPiece()

    def removeFullLines(self):
        '''removes all full lines from the board'''
        numFullLines = 0
        rowsToRemove = []
        for i in range(Board.BoardHeight):
            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1
            if n == 10:
                rowsToRemove.append(i)
        rowsToRemove.reverse()
        for m in rowsToRemove:
            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))
        numFullLines = numFullLines + len(rowsToRemove)
        if numFullLines > 0:
            self.numLinesRemoved = self.numLinesRemoved + numFullLines
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.update()

    def newPiece(self):
        '''creates a new shape'''
        Zahl1 = random.randint(0, 12)
        Zahl2 = random.randint(0, 12)
        Loesung = Zahl1 * Zahl2
        Aufgabentext = str(Zahl1) + " mal " + str(Zahl2)
        Musterloesung = Aufgabentext + " ist " + str(Loesung)
        self.msg2Statusbar.emit(str(self.numLinesRemoved) + " Reihen  -  " + Aufgabentext)
        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit(str(self.numLinesRemoved) +" Reihen geschafft - Game Over")            # "Game Over"
        else:
            #self.timer.start(Board.Speed, self)                                        # geht irgendwie auch nicht...
            Ergebnis, okPressed = QInputDialog.getInt(self, Aufgabentext, "Was ist " + Aufgabentext, 42, 0, 10000, 10)
            if okPressed:
                if Ergebnis == Loesung:
                    #print("Richtig")                        # Zum Debuggen - auf der Konsole
                    self.msg2Statusbar.emit(str(self.numLinesRemoved) + " Reihen    " + Musterloesung + "    Richtig!")
                else:
                    #print("Falsch")
                    self.dropDown()  # Stein fällt sofort hinunter...
            else:
                self.dropDown()  # Wichtig! Stein fällt auch sofort hinunter wenn das Eingabefenster geschlossen (X) wird!



    def tryMove(self, newPiece, newX, newY):
        '''tries to move a shape'''
        for i in range(4):
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False
        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
        return True

    def drawSquare(self, painter, x, y, shape):
        '''draws a square of a shape'''
        colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                      0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
        color = QColor(colorTable[shape])
        painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
                         self.squareHeight() - 2, color)
        painter.setPen(color.lighter())
        painter.drawLine(x, y + self.squareHeight() - 1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() - 1, y)
        painter.setPen(color.darker())
        painter.drawLine(x + 1, y + self.squareHeight() - 1,
                         x + self.squareWidth() - 1, y + self.squareHeight() - 1)
        painter.drawLine(x + self.squareWidth() - 1,
                         y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)


class Tetrominoe(object):
    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7


class Shape(object):
    coordsTable = (
        ((0, 0), (0, 0), (0, 0), (0, 0)),
        ((0, -1), (0, 0), (-1, 0), (-1, 1)),
        ((0, -1), (0, 0), (1, 0), (1, 1)),
        ((0, -1), (0, 0), (0, 1), (0, 2)),
        ((-1, 0), (0, 0), (1, 0), (0, 1)),
        ((0, 0), (1, 0), (0, 1), (1, 1)),
        ((-1, -1), (0, -1), (0, 0), (0, 1)),
        ((1, -1), (0, -1), (0, 0), (0, 1))
    )

    def __init__(self):
        self.coords = [[0, 0] for i in range(4)]
        self.pieceShape = Tetrominoe.NoShape
        self.setShape(Tetrominoe.NoShape)

    def shape(self):
        '''returns shape'''
        return self.pieceShape

    def setShape(self, shape):
        '''sets a shape'''
        table = Shape.coordsTable[shape]

        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]
        self.pieceShape = shape

    def setRandomShape(self):
        '''chooses a random shape'''
        self.setShape(random.randint(1, 7))

    def x(self, index):
        '''returns x coordinate'''
        return self.coords[index][0]

    def y(self, index):
        '''returns y coordinate'''
        return self.coords[index][1]

    def setX(self, index, x):
        '''sets x coordinate'''
        self.coords[index][0] = x

    def setY(self, index, y):
        '''sets y coordinate'''
        self.coords[index][1] = y

    def minX(self):
        '''returns min x value'''
        m = self.coords[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])
        return m

    def maxX(self):
        '''returns max x value'''
        m = self.coords[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])
        return m

    def minY(self):
        '''returns min y value'''
        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])
        return m

    def maxY(self):
        '''returns max y value'''
        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])
        return m

    def rotateLeft(self):
        '''rotates shape to the left'''
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
        result = Shape()
        result.pieceShape = self.pieceShape
        for i in range(4):
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))
        return result

    def rotateRight(self):
        '''rotates shape to the right'''
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
        result = Shape()
        result.pieceShape = self.pieceShape
        for i in range(4):
            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))
        return result


if __name__ == '__main__':
    app = QApplication([])
    Mathris = Mathris()
    sys.exit(app.exec_())



